1. Burning Hands - DND 5th Edition - Wikidot
Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action. Range: Self (15-foot cone) Components: V, S Duration: Instantaneous.
Source: Player's Handbook
2. Spells - DND 5th Edition - Wikidot
Wizard Spell List · Cleric Spell List · Warlock Spell List · Sorcerer Spell List
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3. Staff of Fire - DND 5th Edition - Wikidot
While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Burning Hands ...
Source: Dungeon Master's Guide
4. Fire Genasi - DND 5th Edition
You have resistance to fire damage. Reach to the Blaze. You know the Produce Flame cantrip. Starting at 3rd level, you can cast the Burning Hands spell with ...
Fold
5. Hand of Radiance (UA) - DND 5th Edition - Wikidot
You raise your hand, and burning radiance erupts from it. Each creature of your choice that you can see within 5 feet of you must succeed on a Constitution ...
Source: Unearthed Arcana 36 - Starter Spells
6. Monk: Way of the Sun Soul - DND 5th Edition - Wikidot
... Burning Hands spell as a bonus action. You can spend additional ki points to cast Burning Hands as a higher level spell. Each additional ki point you spend ...
Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
7. Burning Hands | D&D 5th Edition on Roll20 Compendium
1st level evocation. Casting Time: 1 action. Range: Self (15-foot cone) Components: V S. Duration: Instantaneous Classes: Sorcerer, Wizard.
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
8. Druid: Circle of Wildfire - DND 5th Edition - Wikidot
Burning Hands, Cure Wounds. 3rd, Flaming Sphere, Scorching Ray. 5th, Plant Growth, Revivify. 7th, Aura of Life, Fire Shield. 9th, Flame Strike, Mass Cure Wounds ...
Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.
9. Gods | D&D 5e Wiki - Fandom
Hands bound at the wrist with red cord. Kelemvor, god of the dead, LN, Death ... Burning purple feather. Naviask, NG, The Archfey, Life, Nature, Wreath of ...
Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship different gods at different times and circ*mstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, ma
10. Illrigger | GM Binder
Lies. While wielding a melee weapon with two hands, you may choose to use your Strength or Charisma modifier for the attack and damage rolls.
See AlsoLizzy From Winder Towing AgeIllrigger by - Created with GM Binder.
11. 5e Feats - D&D Wiki
Ability to cast Burning Hands and Frost Fingers · Frugal Caster, The ability to cast at least one spell. Full Counter · Dexterity 13 or higher. Full Counter, ...
Feats that are predominately used in combat.
12. Wizard 5e: DnD 5th Edition Class Guide - rpgbot
3 dec 2023 · 1, Spellcasting Arcane Recovery Cantrips Known: – Acid Splash – Chill Touch – Prestidigitation – Ray of Frost Spells Known: – Burning Hands – ...
Character optimization guide for the DnD 5e Wizard
13. Alchemist's Fire | D&D 5th Edition on Roll20 Compendium
Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the ...
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
14. Cleric: Light Domain - DND 5th Edition - Wikidot
... burning away darkness. Source: Player's Handbook. Light Domain Spells. Cleric Level, Spells. 1st, Burning Hands, Faerie Fire. 3rd, Flaming Sphere, Scorching Ray.
Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.
15. DnD 5e Druid Subclass Breakdown - RPGBOT
20 apr 2021 · Druids are notoriously frail (medium armor, no metal, d8 hit dice), so allowing you to cast short-range spells like Burning Hands while ...
Character optimization guide for the DnD 5e Druid's subclasses.
16. DnD5e Bonds - SkullSplitter Dice
5 dec 2019 · Bonds D&D: What are my Options? DnD 5e Bonds. What Bond Should I Pick? What's a Bond? Bonds are one of the ...
Everything You Need To Know New players often get confused by the personal characteristics and veterans usually skip this section altogether. But what are they? What are they for? Take just a minute and we’ll go through everything you need to know about D&D bonds and how they can link you into the world and story, even if they’re often ignored. What’s a Bond? Bonds are one of the four categories of character traits that the 5th edition uses to put together your character’s personality. Your character’s class, race, and background define what your character does, is, and who they were, respectfully. But even with all that, your character can be completely unique from any other player who made the same mechanical choices. Without figuring out these characteristics, your new character is still a blank slate in terms of how they behave, what they care about, and what really drives them. Personal characteristics like bonds are what make your character come to life and are completely free of any influence from the game mechanics. The D&D Bonds found in 5th edition and the other character traits are really only here for newer players. They’re a sort of helpful guideline for newbies to do what most veteran players do (or at least should do) automatically. New players are quite likely to roll up “Steve the Fighter” type characters without really putting thought into how they should roleplay or what their intentions or goals are. Bonds and the other personal characteristics...
17. Witch (5e Class) - D&D Wiki
1st Level animal friendship, bane, burning hands, charm person, command, cure wounds, detect magic, detect poison or disease, find familiar, frost fingers ...
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18. Fiend patron | Forgotten Realms Wiki - Fandom
Novice warlocks that were sponsored by a fiend patron had access to burning hands, command, blindness or deafness, and scorching ray. More experienced warlocks ...
A fiend patron was one possible sponsor for a warlock. If a bargain was made between a warlock and an archdevil, a demon lord, or some other member of the fiendish royalty, the warlock's patron gave them access to certain powers, including a suite of spells.[2] Novice warlocks that were sponsored by a fiend patron had access to burning hands, command, blindness or deafness, and scorching ray. More experienced warlocks of the fiend were also capable of casting fireball, stinking cloud, fire shiel
19. Ogre Mage – 5th Edition SRD
The ogre mage can innately cast the following sorcerer spells, requiring no components: At will: blade ward, prestidigitation; 2/day: burning hands, mage armor, ...
5e SRD >Creatures >